REVIEW

[12 Aug 2014 | No Comments]
Mecha Ace

Choice of Games offer a wide selection of choose-your-own-adventure stories in a variety of genres, and were among the first to embrace the genre’s popularity on mobile. While the package on offer in their titles is significantly less polished than a title like Eighty Days or the Fighting Fantasy titles available, the variety of topics covered is refreshing. Mecha Ace represents a foray into animé pastiche, and arguably succeeds. Read the full story »

REVIEW

[12 Aug 2014 | No Comments]
Eighty Days

The rise of mobile gaming and the re-popularisation of the visual novel/management simulator via games such as Sunrider and Long Live the Queen has brought with it a number of solid entries in the genre, but few really capitalise on what computer games can offer the genre. Simply reproducing a gamebook is one thing, but what a piece of software can do is add vastly more options and statistic-tracking while keeping the player’s experience unchanged. Recent mobile release Eighty Days is a good example of this; it is a very pure choose-your-own-adventure experience but one which has depth and variety beyond many examples that add significant depth and interest to keep the player returning. Read the full story »

REVIEW

[11 Aug 2014 | No Comments]
Sacred 3

Sacred is nothing. Read the full story »

REVIEW

[26 Jul 2014 | No Comments]
Mario Kart 8

It’s difficult to sum up an experience like the pure joy of playing a new Mario Kart game for the first time. I have quite a personal relationship with the series, having played most of the different versions all through my childhood and up to the present day. It’s a series I have come back to again and again, especially now I finally own a version of every iteration. There will be a retrospective of the series here in the coming months, but you’re not here for that. You want to know about Mario Kart 8; the latest of the series and possibly the best. Read the full story »

REVIEW

[18 Jul 2014 | No Comments]
Mountain

Mountain is a “game” with air-quotes in full force. It’s an interesting idea, but I don’t know if it’s one that actually works. As the self-proclaimed “art wanker” and “filthy casual” of the D+Pad Magazine stable this is a game which should appeal to me an elements really do try to, but it doesn’t quite get it right. Read the full story »