REVIEW

[22 Sep 2014 | No Comments]
Kickbeat

Kickbeat is marketed as an “innovative rhythm game with a Kung Fu theme,” but its level of innovation, when games like Final Fantasy Theatrhythm have explored adding combat and RPG elements to rhythm games in well-developed ways that closely tie licensed music to game theming, seems quite limited. Kickbeat is a straightforward rhythm game dressed up in theming that impedes play to an extent, and with a selection of music that is small compared to most competitors (Theatrhythm Curtain Call, which came out on handhelds around the same time, has a significantly larger and more varied song library – and even free-to-play rhythm games on mobile like Cytus and Love Live School Idol Festival have comparably sized or larger track lists.)

Read the full story »

REVIEW

[22 Sep 2014 | No Comments]
Kapsula

Kapsula is a puzzle game combining the reflex-testing of an endless runner with the block-matching of a game like Columns; the end result is something a little like Audiosurf but without the soundtrack element. It is well-suited to mobile formats, requiring only minimal inputs and – with a simple failure state and an interface designed to make repeat play as efficient as possible – being built from the ground up for intermittent play sessions. The mobile puzzle and skill game market is gaining a well-established set of ground-rules for designing a good mobile game – it should be as minimalist in terms of getting to play the game as possible, and as easy as possible to try again after a session, since mobile games are often played for short periods of time to fill a break. In this respect, Kapsula works well.
Read the full story »

REVIEW

[22 Sep 2014 | No Comments]
Tomodachi Life

Tomodachi Life is a ‘life simulator’ by Nintendo, one which has had a small level of controversy in its limited time in the West due to its attempt to ‘not make a message’ on gays actually making a message about them. Aside from that and the baffling ten minute Nintendo Direct video, not much was known about the game. The moment I saw the video I was intrigued, but there was no sign about what the gameplay entailed or what would happen other than Miis getting into hijinks.
Read the full story »

REVIEW

[16 Sep 2014 | No Comments]
Destiny

After all the hype, all the talk and the bandying about of giant budgets and 10 year plans, Destiny is finally here. The first post-Halo game from Bungie, few games have had the level of intrigue and anticipation behind them in recent memory. Does the next-generation of gaming start here? Or have Bungie bitten off more than they can chew? Read the full story »

REVIEW

[6 Sep 2014 | No Comments]
Risen 3: Titan Lords

The third game in the Risen series, Titan Lords is a return to the Medieval aesthetic of the first game, and a move away from the Pirate-themed Black Waters. Sadly, though Risen 3 is entertaining to play, and filled with interesting ideas in its aesthetic, but far too filled with imperfections, glitches and simple design flaws to be truly great. Read the full story »